You don't have to know anything about HTML, CSS or other code, just start creating content. When you first open a graph you'll see two nodes (aka Units in Bolt), the Start and Update Unit. It enables Unity users to create logic for games or applications without writing code. It's important to note how these operate as these are "built-in" Units that Unity calls automatically at different times. In order to mark a GameObject as networked, you need to use the BoltEntity component. The BoltEntity is a Unity GameObject that will be represented on the network by Photon Bolt. Bolt has visual, node-based graphs that both programmers and non-programmers can use to design final logic or to quickly create prototypes. Bolt Overview Photon Bolt is a very powerful networking solution for Unity, being very popular among its community. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... Are there plans to majorly improve the Scripting API documentation for Bolt? The recipe for its success resides in the abstraction of complex networking features behind simple and easy interfaces. These are typically known as methods in C# programming for Unity. There are a lot of docs for Bolt, so it is split up in a few parts. Networking middleware for Unity 3D and realtime multiplayer games and applications. Documentation Explore this comprehensive resource for the Unity Editor Search it or browse it – the Unity User Manual is the definitive repository for in-depth and procedural information on all of Unity’s features, UI, and workflows. A game entity within the bolt simulation : BoltConnection: The connection to a remote endpoint : Bolt.GlobalEventListener: Base class for all BoltCallbacks objects : Bolt.EntityBehaviour: Base class for Unity behaviours that want to access the network stack : Bolt.Command: Base class that all commands inherit from : Bolt.Event If you're an emerging intermediate programmer interested in developing a portfolio piece, join the Create with Code: Game Jam October 23, 2020. Bolt is a visual scripting asset for Unity. Getting started for editors: User Manual. The menu on the left lists all the sections in a tree-like structure. By using this component, you transform an ordinary Unity Prefab into a networked element, allowing Bolt to extract, sync, and manage its data. So we optimized of Bolt's user interface to make it clear and user friendly. The API documentation will take the shape of a class reference, much like the Unity scripting reference. 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