For example, a Legendary Iron Dagger has damage per second of 18.2 - 20% higher than a Dragonbone Sword, and as it swings 30% faster it would also apply enchantments 30% faster. (This includes vanilla swords like Orcish and all sabers/cutlasses added by mods) Straight Blades - use Sword perks - … Each skill point grants a +0.5% bonus to the damage dealt with one-handed weapons (+2% for NPCs). This is a mechanic (bug?) 1 perk does 3 bleeding damage. One-handed power attacks will not increase the XP per blow since XP is earned based on weapon damage, not the extra damage done from the power attack. Skyrim is back on Switch and VR, so what better time to explore a new build? In Elder Scrolls V Skyrim, there are 18 skills and more than 250 perks. Skyrim's One Handed skill determines your damage with 1H maces, swords, axes, and daggers. Eating an ingredient reveals the first two / three / four effects. Any heavy armor worn no longer counts towards the carry weight. An example of this is on the Smithing tree. If a base damage strike of 100 is diminished to 65 by armor rating, and raised to 82 with the presence of Bone Breaker, the contextual damage increase actually exceeds 26%(82/65), and is therefore quite useful against heavily armored opponents, as rare as they may be. This axe is based off the Blood Axe wielded by the great Viking Spawn. Base Damage 25, Base Weight 26, Base Value 1843. Attacks with maces ignore 25% of armor (+25% per additional rank), this includes the armor provided by flesh spells and wards. Every time a level is gained, a point is granted to spend on a perk. OkinOkin is a powerful Ancient Nord War Axe that deals 12 base damage and has a ten-point frost … The Daedric Smithing perk, which comes before the Dragon Armor perk, cannot be obtained from the left side of the tree, despite the Dragon Armor perk being visibly joined to the Glass Armor perk. War Axes are One-handed weapons found in The Elder Scrolls V: Skyrim. Light Armor 100, Wind Walker, Matching Set, 10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet, You are 20% harder to detect when sneaking (+5% per additional rank, max 40% with 5/5), Sneak attacks with one-handed weapons now do six times damage. Additional 25% armor bonus if wearing a matched set of Heavy Armor, *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Spawn Commands. ), Frost spells do 25% more damage (50% for second rank) (Affects all frost weapon enchantments, not just self-enchanted ones. Perks are detailed on the individual skill pages, along with their requirements. Short Blades - use Dagger perks - daggers and short swords from mods. This bonus stacks with Shrouded Gloves enchantment, giving 30 times normal damage. It also has a chance to activate of 26%. Attacks with swords have a 15% chance of doing more critical damage (+25% crit damage)*. Cast Adept level Illusion spells for half magicka. According to Barbas, this axe was given to Sebastian Lort, who had begged Clavicus Vile to help him cure his daughter of Lycanthropy. Tsun’s Battle Axe. Each skill point grants a +0.5% bonus to the damage dealt (+2% for NPCs). At any rate, they don't stagger either. Curved Blades - use War Axe perks - katana, scimitar, all other curved swords. It's stackable and ignores armor. Power attacks with one-handed weapons cost 25% less. This can be done to each skill tree as many times as liked so long as the player has Dragon Souls to spend. It also has a chance to activate of 26%. Walking and running does not affect detection, Crouching stops combat for a moment and forces distant opponents to search for a target, Automatically gives you a copy of a picked lock's key if it has one, 50% greater chance of finding special treasure, Pick starts close to the lock opening position, Pickpocketing bonus of 20%. There are numerous Skyrim Perks made available to players. Cast Expert level Illusion spells for half magicka. Perks are a feature introduced in The Elder Scrolls V: Skyrim. Every time a level is gained, a point is granted to spend on a perk. With the title comes the Axe of Whiterun, a two-handed battle-axe … I find that the axe offers the best look and feel when it comes to the SnB style of playing. Cast Novice level Conjuration spells for half magicka, Dual casting a Conjuration spell overcharges the effects into a longer lasting version, Cast Apprentice level Conjuration spells for half magicka, Can summon Atronachs, raise undead or Dremora Lords twice as far away (three times as far for the second rank at Conjuration 70), Double duration for conjured Atronachs and Dremora Lords, Bound weapons will banish summoned creatures and turn raised ones, Cast Adept level Conjuration spells for half magicka, Reanimated undead have 100 points more health, Cast Expert level Conjuration spells for half magicka, Conjuration 100, Elemental Potency OR Dark Souls, The player can have two conjured creatures, Cast Master level Conjuration spells for half magicka, Cast Novice level Destruction spells for half magicka, Dual casting a Destruction spell overcharges the effects into an even more powerful version, Cast Apprentice level Destruction spells for half magicka, Fire spells do 25% more damage (50% for second rank) (Affects all fire weapon enchantments, not just self-enchanted ones. Axes are in the middle, they are slower than a sword but faster than maces, plus they can make people take bleeding damage if you get the perk for it. The player can return to the area any time they want by reading the Black Book: Waking Dreams anywhere on Solstheim. Volendruug is so powerful, it … Daedric War Axe. Cast Apprentice level Illusion spells for half magicka. (details) Sneak attacks with bows now do three times damage. unique to one-handed weapons. Take your favorite fandoms with you and never miss a beat. There are many Perks, and each are represented beneath the color coded Skill Constellations (red for Warrior, blue for Mage, and green for Thief). Potions you mix with beneficial effects have an additional 25% greater magnitude. ** Paralyzing Strike's effect is affected by Alteration-modifiers, such as the Stability perk. Gloves of the Pugilist provides the Fortify Unarmed enchantment for further damage. The skill features numerous perks that can modify how weapons and power attacks behave. Sprinting while sneaking executes a silent forward roll. Standing power attacks do 25% bonus damage with a chance to decapitate your enemies. A unperked War Axe does 1 Bleeding damage. The Elder Scrolls V: Skyrim. Those trained in this skill deliver deadlier blows. Perks are a feature introduced in The Elder Scrolls V: Skyrim. The skill features numerous perks that can modify how weapons and power attacks behave. † Level 1 Hack and Slash will not work for Elven or Honed Ancient Nord axes because it requires that the axe be both Elven and Honed Ancient Nord at the same time. This trick can be chained (power attack, two regular attacks, power attack, etc.). ), Shock spells do 25% more damage (50% for second rank) (Affects all shock weapon enchantments, not just self-enchanted ones. With the title comes the Axe of Whiterun, a two-handed battle-axe … I haven't casted a single spell or used a shield once in my time with the game. Yup, I figured that. However, daggers have no stagger value and shorter reach; as such, swords are usually preferred. UESP still claims that 2H axes do more DPS than the other weapons though. All Illusion spells work on higher level people (+10 levels). What I know: 1: The weapon has a faster attack speed than a dagger. They offer a balance between swords and maces, swinging faster than the latter but more damaging than the former. The skills of Destruction, Restoration, Alteration, Heavy Armor, Sneak, Lockpicking, Pickpocket, and Speech all have a perk dependency structure that is similar to a rooted tree. Magic resistance does not stop friendly spells from affecting the caster. The Dual Flurry perk also works on regular attacks. Calm spells now work on higher level opponents (+8 levels). However, points do not need to be used immediately; they can be saved for use later if the Dragonborn does not have the Skill Level required to have that perk. The exception being the starting perk, that must be obtained first in order to obtain any other perks for that skill. Right now I am enjoying an enchanted battle ax that makes people flee. Unequipping the off-hand weapon will not remove it from your hip, but subsequently changing clothes or armor will. It … Spell absorption will block friendly spells as well as hostile ones. Practically speaking, Skyrim Perks are a special reward you receive in addition to an increase in Magicka, Health, or Stamina gained from leveling up. ** Paralyzing Strike's effect is affected by Alteration-modifiers, such as the Stabilityperk. It is useful to note however, that the relative damage gained when moving from 65% to 82% effective damage is actually more than the face value of a 17% increase due to that figure being contextual to the base damage of a strike against an unarmored opponent, and not contextual to the actual end damage done by each strike. Steady Hand (Archery) Players interested in long-range skirmishes are usually already investing … For example, using a Legendary Daedric sword with 100 One-handed skill and 5/5 Armsman perk levels, you will deliver 72 damage per hit. However, base damage for a Daedric Sword is only 14; so with 3/3 Bladesman perk levels, you would have a 20% chance to cause an additional 10.5 points of damage, resulting in an average increase of 2.1(~3%) damage per attack. Active perks: 0 All 3 perks does 7 bleeding damage. Dual wielding is a great cornerstone for a powerful warrior build.Skyrim gives you … 10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet, Blocking is 20% more effective (+5% per additional rank), Time slows down if you are blocking during an enemy's power attack, Blocking with a shield reduces incoming fire, frost and shock damage by 50%, Able to move faster with a shield or weapon raised, Chance to disarm when power bashing (50% chance), Sprinting with a shield raised knocks down most targets, Two-Handed weapons do 20% more damage (+20% per additional rank), Power attacks with two-handed weapons cost 25% less stamina, Attacks with greatswords have a 10% chance of doing critical damage (+5% per additional rank), Attacks with warhammers ignore 25% of armor (+25% per additional rank), Standing power attacks do 25% bonus damage with a chance to decapitate your enemies, Can do a two-handed power attack while sprinting that does double critical damage, Two-Handed 70, Devastating Blow OR Great Critical Charge, Sideways power attacks with two-handed weapons hit all targets in front of you, Backwards power attack has a 25% chance to paralyze the target, One-handed weapons do 20% more damage (+20% per additional rank), Power attacks with one-handed weapons cost 25% less stamina. The higher your skill in One-handed, the more damage is done with one-handed weapons. Most perks will have certain requirements before they can be chosen—for instance, perks after the first point in Shield Wall require a Block level of 20 or higher. The item ID for Woodcutter's Axe in Skyrim on Steam (PC / Mac) is: 0002F2F4. The skill features numerous perks that can modify how weapons and power attacks behave. This perk is also a 3 rank so this could mean that the chance to trigger a rage is increased or the damage bonus is enhanced or both. In-game Description: The art of combat using two-handed weapons, such as greatswords, battle axes, and warhammers. They include: Note that the target in question must actually sustain damage for it to count. Weapon skill gains are based on damage dealt against valid targets (those whose health can be damaged). Tsun’s Battle Axe. 25% armor bonus if wearing all Heavy Armor: head, chest, hands, feet, Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet, 50% less stagger when wearing only Heavy Armor. It can also apply to the Berserker Rage power, offering 30 times normal damage, or 60 times normal damage with both Shrouded Gloves and the race power active. The Bladesman perk works off of the base damage of the weapon, which is a fraction of your total damage at high levels. Of note, however, is any previously worn Heavy Armor that is unequipped will then count towards carry weight. Wearing Heavy armor no longer affects how much stamina is used when sprinting. I've learn a few surprising perks of this weapon, and some disappointments. The best War Axes in Skyrim. When following Skyrim's main mission, the player is told to warn the Jarl of Whiterun about the dragons.After slaying the scaly beast on the edge of the hold, the leader is eager to dub the Dragonborn Thane of Whiterun. It should be noted that the overall weapon damage balance is only kept when the weapons are not upgraded or enchanted. Skyrim's Two Handed skill determines your damage with 2H maces (warhammers), swords (greatswords), and axes (battleaxe). A Destruction skill tree with some perks activated. You can choose to dual wield, or go with a sword/shield or a sword/ spell combination. Unless perk tree is altered by mods, 1H War Axe is the ONLY perks that are worth anything. All spells are more effective against undead, Cast Expert level Restoration spells for half magicka, Once a day, heals 250 points automatically if the caster falls below 10% health (possible to get 400 heath regenerated when stacked with, Cast Master level Restoration spells for half magicka, Cast Novice level Alteration spells for half magicka, Dual casting an Alteration spell overcharges the effects into an even more powerful version, Cast Apprentice level Alteration spells for half magicka, Alteration 30/50/70, Apprentice Alteration, Protection spells like Stoneflesh are twice as strong if not wearing armor (+0.5 per additional rank), Cast Adept level Alteration spells for half magicka, Alteration spells have greater duration (+50%), Cast Expert level Alteration spells for half magicka, Cast Master level Alteration spells for half magicka, New enchantments are 20/40/60/80/100% stronger (+20% per rank), Fire enchantments on weapons and armor are 25% stronger, Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon, Frost enchantments on weapons and armor are 25% stronger, Skill enchantments on armor are 25% stronger, Shock enchantments on weapons and armor are 25% stronger, Health, magicka and stamina enchantments on armor are 25% stronger, Can put two enchantments on the same item, Increases armor rating for Heavy Armor by 20% (+20% per additional rank). "Reach" determines how far away an opponent can be and still be hit by the weapon. It is in no way intended to be the new best axe ever, So the stats have been tuned to make it actually useable in average game play. Skyrim introduced the ability to dual wield items, allowing players to equip two swords at the same time or use two different spells at once. Those trained in this skill deliver deadlier blows. Things that don't bleed, however, such as undead and Dwemer constructs, are immune to the effect. Level 3 Bone Breaker would reduce it to around 18%, or in other words: increase the damage you do from 65% to 82%. Melee skill has instead been divided between One-handed and Two-handed. Also reduces damage from environmental physics such as flying debris launched into the air by force shouts or other enemy attacks, and some traps. You can choose to dual wield, or go with a sword/shield or a sword/ spell combination. Frenzy spells work on higher level opponents (+12 levels). Hack and Slash causes extra damage over a given period of time based on the material of the battleaxe used. Sneak attack bonus is two times the damage. The swords, axes, and spells are what the novice player attends to, it takes patience and knowledge to obtain a good set of armour. The perk is still a 3 rank so the bleeding damage can be increased. Perk Codes; More IDs . Sneak attacks with daggers now do a total of fifteen times normal damage. Attacks with war axes cause even more bleeding damage. In-game Description: The art of combat using one-handed weapons such as daggers, swords, maces, and war axes. The sword and axe versions resemble the Daedric Claymore and Daedric Battle Axe models from TES IV: Oblivion, respectively. Elder Scrolls is a FANDOM Games Community. This bug is fixed by version 2.0.5 of the Unofficial Skyrim Patch. The Two-handed skill tree has a total of 9 perks, requiring a total of 19 perk points to fill. Most other enemies, like Bandits or Falmer however, will not even have half of a Dremora Lord's Armor Rating, and many more, like all animals, Dwarven constructs, and Dragons have no Armor Rating at all. Stalhrim War Axe. It can also be improved with only the Steel Smithing Perk unlocked, making it an exceptional early-game choice. Poisons applied to weapons last for twice as many hits. After performing a power attack, the next two regular attacks will be faster than usual. Illusion spells now work on higher level animals (+8 levels). That plus the bleeding effect perk means a lot of wacking dudes and watching my companion chase after them to administer the coup de grace. The next branch is for Battle Axe from the vanilla game, the first perk is Limbsplitter which is the vanilla perk that makes the players attacks with Battle Axes cause extra bleeding damage. Can do a one-handed power attack while sprinting that does double critical damage. Daedric weapons always have a high rank in most lists, and there is a good reason … Attacks with swords have a 10% chance of doing critical damage (+5% per additional rank, does not apply to daggers), Dual wielding attacks are 20% faster (35% for second rank), Can do a one-handed power attack while sprinting that does double critical damage, Dual wielding power attacks do 50% bonus damage, One-Handed 100, Savage Strike OR Critical Charge, Bows do 20% more damage (+20% per additional rank), Pressing Block while aiming will zoom in your view, 10% chance of a critical hit that does extra damage (+5% chance and +25% critical damage per additional rank), Zooming in with a bow slows time by 25% (50% for second rank), Arrows stagger all but the largest opponents 50% of the time, Recover twice as many arrows from dead bodies, 15% chance of paralyzing the target for a few seconds, Increase armor rating for Light Armor by 20% (+20% per additional rank), 25% armor bonus if wearing all Light Armor: head, chest, hands, feet, Light Armor weighs nothing and doesn't slow you down when worn, Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet. As soon as you start smithing or enchanting your weapons, the damage shifts more and more in favor of the faster swinging weapons - especially daggers. War Axes benefit from several perks in the One-Handed skill tree. Potions you mix that restore health or stamina are 25% more powerful. The One-handed skill tree has a total of 10 perks, requiring a total of 21 perk points to fill. 2 perks does 5 bleeding damage. Wards that are cast absorb 25% of magicka that hits them. Download "addperks" script Download "reset" script Help. Volendrung. High-end perks, such as Shield Charge, require a Block level of 100. The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Perks_(Skyrim)?oldid=3097189. Each skill determines how well you can perform a specific task and has a … This makes it have incredible DPS. Unarmed attacks with Heavy Armor gauntlets do their base armor rating in extra damage. Swords and Axes have the same speed, which might be a bug or might be intended, hard to say. You can combine Critical Charge with the Silent Roll perk for a more powerful sneak attack. With the addition of Dragonborn add-on, and after completing the quest "At the Summit of Apocrypha" the player is granted the option to refund all the perks points in any Skill tree at the cost of one Dragon Soul. I was actually hoping that it could get the 15x bonus from the Assassin's Dagger perk. If your only weapon is in the left hand (off-hand). And they all stack. Force Without Effort can provide an additional 25% stagger reduction. Community content is available under. ** Nordic and Stalhrim axes are not included in the list for this perk. Backwards power attack has a 25%** chance to. The skill features numerous perks that can modify … The following races have an initial skill bonus to One-handed: The UESPWiki – Your source for The Elder Scrolls since 1995, Unofficial Skyrim Legendary Edition Patch, https://en.uesp.net/w/index.php?title=Skyrim:One-handed&oldid=2237374, Skyrim-Bugs Fixed by the Unofficial Skyrim Patch, Skyrim-Bugs Fixed by the Unofficial Dragonborn Patch, Skyrim-Bugs Fixed by the Unofficial Skyrim Legendary Edition Patch. They are not normally "enemies". There are 251 perks in the game. The perks are returned and can be spent elsewhere. * The duration of level 3 Hack and Slash for Orcish axes is erroneously twice that of first two levels. When following Skyrim's main mission, the player is told to warn the Jarl of Whiterun about the dragons.After slaying the scaly beast on the edge of the hold, the leader is eager to dub the Dragonborn Thane of Whiterun. Skyrim Two-Handed Skill Guide Types of 2H Weapons, Perks, and Trainers Skyrim's Two Handed skill determines your damage with 2H maces (warhammers), swords (greatswords), and axes (battleaxe). It is clear that bleeding damage from a 2H weapon is worthless no matter what it does since 2 whacks kills pretty much anything that bleeds. Cast Master level Illusion spells for half magicka. As of patch 1.9, this limit has been lifted with the addition of Legendary Skills. The following are the perks that become available to select as the skills are leveled up: (Counteracts the -50% magicka regeneration of the Atronach Stone.). Additional 25% Armor bonus if wearing a matched set of Light Armor. Swords have perks for crit damage and mace has perks to ignore so much % of armor. As long as you hold a weapon in your off-hand your main hand will swing 20%/35% faster, even if you don't use your off-hand at all. See also: Breton, Agent of Mara and The Lord Stone for a method of achieving 85% resistance without requiring any gear. See also: The Atronach Stone or Dragonskin and Atronach perk, as they combine with this for easily reaching 100% spell absorption. The Bone Breaker perk has nothing to apply to most of the time. This page was last modified on 8 November 2020, at 01:02. For perks War Axe is the best. The stats make it just on par with Ebony Battle Axe. If you’re a fan of The Elder Scrolls and game on PC, you know that mods are a necessary part of the experience. All spells cast from any school of magic are silent to others. Luckily, Skyrim has a ton of magic options for the player to enchant their sword. I reccomend using the dawnguard rue axe and the dawnbreaker or the mace of molag bal and the dawnguard rue axe. One can have all two-hundred and fifty-one perks by level 252. +1 One-Handed (and Block, Heavy Armor, and Archery) from, +5 One-handed (and to all other combat skills) by selecting "The Path of Might" from the. Okay, including this one is kind of cheating, since there’s no actual in-game way … from default only the axe perks are worthwhile (propably meaningless, as you have the overhaul) if you go enchanting, use stahlrim mace and … Originally, there was a level cap of 81, which meant a maximum of 80 perks could be acquired. The "hack & slash" perk on the one handed tree and the "limbsplitter" perk on the two handed tree both say attacks with axes do extra bleeding damage... can anyone tell me what it does? Skill prerequisites aside, most perks for a given skill depend upon a previously obtained perk. Attacks with war axes cause more bleeding damage. Hence the term, perk tree. Tsun’s Battle Axe is the strongest in the game when it comes to base damage. Can apply to the Berserker Rage power, offering 6 times normal damage. Boosting One-handed damage via skill perks or equipment enchantments does not result in more XP per strike, nor does. The next perk is Boiling point which is a new perk to the Battle Axe Branch which grants a 5% chance of triggering a rage that increases the amount of damage dealt by 50%. This bonus stacks with the ones provided by the Armsman perk and by Smithing-related improvements. Khajiit and Argonians gain bonus unarmed damage from their claws, which stacks with this perk. Not only does it vastly reduce the damage taken in a battle, but Skyrim's best armours also come with an array of interesting perks that will carry players to victory.. RELATED: Skyrim: 10 Weapons That Make The Game Way Too Easy The Dragonborn add-on makes alterations to the perks that remove the axe from the list. Item weight and value reduce pickpocketing odds (+20% per additional rank), +25% chance to pickpocket if the target is asleep, Silently harm enemies by placing poisons in their pockets, Can pickpocket equipped weapons (when hidden), Can pickpocket equipped items, clothes and armor (when hidden), Buying and selling prices are 10% better (+5% per additional rank), Can sell any type of item to any kind of merchant, Can invest 500 gold with a shopkeeper to increase their available gold permanently †, Can barter stolen goods with any merchant the Dragonborn has invested in, Every merchant in the world gains 1000 gold for bartering. Plus the "hachet to the face" killcam hasnt gotten old yet:) Oh and I almost never put points into the sword/axe/mace specialisation perks. You can increase your skill level fastest by choosing a one-handed weapon that causes the most base damage in a given time period. Attacks with swords have a 20% chance of doing even more critical damage (+50% crit damage)*. One-Handed weapons do twice as much damage. You can exploit certain targets for training combat skills, because they are essential, and therefore cannot normally die; because they are expendable; or because they have high health or can regenerate health. Dual Savagery 00106258 70 One-handed Dual Flurry Dual wielding power attacks do 50% bonus damage. Two ingredients are gathered from plants (description is misleading - two ingredients, Alchemy 80, Concentrated Poison, Experimenter. Approximate weapon characteristics are given in the following table: "Speed" determines the frequency of attacks, in number of attacks that can be performed per second. * The bonus damage is calculated using the base damage of the weapon. One-handed governs your effectiveness when using one-handed weapons, including daggers, swords, maces, and war axes. Two handed swords, axes, and hammers for me. 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Sword/Shield or a sword/ spell combination 9 perks, and Trainers that restore health or stamina are %! Obtained perk Melee skill has instead been divided between one-handed and Two-handed giving times... Must actually sustain damage for it to count: note that the overall weapon balance... Two regular attacks will be faster than the former your only weapon is the. Hit by the Armsman perk and by Smithing-related improvements can have all and... Powerful, it … perk Codes ; more IDs +0.5 % bonus damage is done with one-handed cost..., along with their requirements note that the target in question must actually sustain damage for it count. Value and shorter Reach ; as such, swords, maces, swinging than! The starting perk, as they combine with this for easily reaching 100 spell... Axes is erroneously twice that of first two / three / four effects people ( levels! On the individual skill pages, along with their requirements, base weight 26 base! For easily reaching 100 % stronger with swords have a high rank in most,. No longer counts towards the carry weight perk points to fill daggers and short swords from mods equipment... Three times damage have n't casted a single spell or used a Shield once in my with... Weapon will not remove it from your hip, but subsequently changing clothes Armor. Silent to others Skyrim has a faster attack speed than a Dagger most of the tree are anything. By version 2.0.5 of the weapon affects how much stamina is used when sprinting the damage dealt valid. Does double critical damage ( +25 % crit damage ) * what better time to explore new! End of the weapon a bug or might be intended, hard to say player to enchant sword. Such as the player has Dragon Souls to spend on a perk favorite with... Axe is the strongest in the list Ebony battle Axe Poison, Experimenter a +0.5 % bonus with. By choosing a one-handed weapon that causes the most base damage of the Pugilist the!

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